Wednesday, December 29, 2010

PostHeaderIcon ... Action?

Rendering times. That's the thing that's going to be the most annoying, but I think everyone knew that. Having done a lot of test renders, and still frame shots, based on the complexity of the textures and the lighting, I've been getting renders going as long as fifteen minutes a frame, although this was with some complex texturing - such as leather on the chairs, and paint on the walls. I've since changed a lot of it to fit better with the equipment I have.

What I want to do is use my comptuer the best I can, that is to say, by making as good a quality a picture while realistically keeping render times low. And so a lot of heavily bumped textures have been removed, but I have kept the most striking ones. With an luck the differences will be pretty small, and working in stanard resolution, I don't think it will of that much importance.

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Monday, December 20, 2010

PostHeaderIcon Lights, Camera...


Been working on different textures, as well as how they look under various lights. For the hand-in for Development Creative Practise, I am going to do various video renders using only one camera, but different lighting and textures, as well as some post-production and will be editing them all into one video file, highlighting and annotating the bits which I find more interesting.

Here are a couple of stills using daylight systems, omni lights and a varying degree of intesnities and positions






Wednesday, December 15, 2010

PostHeaderIcon Movement tests

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As well as colour, lighting and texturing (what I like to know as the "overall theme and look" of the short), I wanted to focus on movement. While I didn't get to do a lot of that, I did spend some time filming myself and looking for online videos of people using magic wands or casting spells, to examine their arm movements and get natural flow to the action.

My first video shows a pretty solid, not very loose movement:







which I improved with the next one, which has a lot more body movement







And here is another one, with another movement









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Sunday, December 12, 2010

PostHeaderIcon Finished Animatic

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Finished animatic, although there is no music after one minute thirty: due to time constraints.


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Friday, December 3, 2010

PostHeaderIcon Emotions



Using morph to work with expressions on the witch, although edits on the model will be needed. Again here it really is just a test. At this point I'm experimenting with different techniques and looks and I really like this one right now. But whether or not I will be in the future, when I have an even better visual idea of how the short will turn out, remains a question.

But for now, it's pretty good.

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