Monday, October 25, 2010
Home is where the hearth is
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I'm definitely going for the original story, of the creature being chased around the room Tom and Jerry-style. It's a nice, simple, solid story idea which I can have a lot of fun with.
Having decided that, the last few days I have spent detailing out how the cottage interior would look - having started a week or two previous. It struck me that if I am going to do a "chase" style story, then the layout of the cottage is going to be a lot more important than I thought it would be. After all, where he runs to is entirely based on how the thing is laid out.
Originally I had a long corridor leading up to the room with the chimney and cauldron, lined with bookshelves for things to be knocked over, but I realised that wouldn't work, and if it had nowhere really to go except forward and back, the witch could catch it within seconds.
Pretty boring.
So I opened up the cottage a great deal, and began sketching up where I think things should be, and the best way they'd flow. I'm going to start storyboarding soon so there's a lot to think about in a short amount of time. Here's the basic layout of the cottage. I'm also currently modeling all the furniture:



It's shaping up well. Been doing some modeling and texturing, too, on the witch, although there are very little animation points on the face and I'm going to have to re-model properly soon:

I'm definitely going for the original story, of the creature being chased around the room Tom and Jerry-style. It's a nice, simple, solid story idea which I can have a lot of fun with.
Having decided that, the last few days I have spent detailing out how the cottage interior would look - having started a week or two previous. It struck me that if I am going to do a "chase" style story, then the layout of the cottage is going to be a lot more important than I thought it would be. After all, where he runs to is entirely based on how the thing is laid out.
Originally I had a long corridor leading up to the room with the chimney and cauldron, lined with bookshelves for things to be knocked over, but I realised that wouldn't work, and if it had nowhere really to go except forward and back, the witch could catch it within seconds.
Pretty boring.So I opened up the cottage a great deal, and began sketching up where I think things should be, and the best way they'd flow. I'm going to start storyboarding soon so there's a lot to think about in a short amount of time. Here's the basic layout of the cottage. I'm also currently modeling all the furniture:



It's shaping up well. Been doing some modeling and texturing, too, on the witch, although there are very little animation points on the face and I'm going to have to re-model properly soon:

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