Monday, January 3, 2011

PostHeaderIcon Room renders

Recently, I've made some very good progress in terms of the look and feel of the short. While before I had a good idea of how I wanted it to look, and tried through the modeling of the cottage to make it that way, it still never looked quiten like I wanted it. A lot of it was definitely through light, as I think I've shown previously. There's also been a lot of change in the way it was textured. A couple of bumped textures for, for example, paint on the walls (as well as the appropriate light on the eyes colours) makes a whole lot of difference, (as well as some smaller details, like the skirting board).



And here's one with a big dirty green light. The one, probably, eminating from the cauldron at the start












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