Wednesday, December 15, 2010

PostHeaderIcon Movement tests

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As well as colour, lighting and texturing (what I like to know as the "overall theme and look" of the short), I wanted to focus on movement. While I didn't get to do a lot of that, I did spend some time filming myself and looking for online videos of people using magic wands or casting spells, to examine their arm movements and get natural flow to the action.

My first video shows a pretty solid, not very loose movement:







which I improved with the next one, which has a lot more body movement







And here is another one, with another movement









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Sunday, December 12, 2010

PostHeaderIcon Finished Animatic

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Finished animatic, although there is no music after one minute thirty: due to time constraints.


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Friday, December 3, 2010

PostHeaderIcon Emotions



Using morph to work with expressions on the witch, although edits on the model will be needed. Again here it really is just a test. At this point I'm experimenting with different techniques and looks and I really like this one right now. But whether or not I will be in the future, when I have an even better visual idea of how the short will turn out, remains a question.

But for now, it's pretty good.

Monday, November 29, 2010

PostHeaderIcon Faceman Peck


Not much time to work on things, as I've been focusing on other prjects, but done this.

A complete remodel of the original witch. More birdlike features, more animation points and overall better look to the model. Much better - used planes instead of boxes, which works a lot better, if takes a lot more time.
Sunday, November 21, 2010

PostHeaderIcon Silent Films

A fairly badly embedded silent animatic (with a few bad sound effects in). Music to come soon


Sunday, November 14, 2010

PostHeaderIcon Toil and Tests





Better modeled blob - with bizarre (and temporary) eyes.


And, uh, this



Also done a few animation tests. Modeled my blob in clay, for stop motion tests
Saturday, November 6, 2010

PostHeaderIcon Storybored

And here are the finished storyboards. Working on the animatic now, after painfully having scanned, resized, fixed and cropped each storyboard. Who else is as tired of them as I am?













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