Monday, November 29, 2010
Faceman Peck

Not much time to work on things, as I've been focusing on other prjects, but done this.
A complete remodel of the original witch. More birdlike features, more animation points and overall better look to the model. Much better - used planes instead of boxes, which works a lot better, if takes a lot more time.
Sunday, November 21, 2010
Silent Films
A fairly badly embedded silent animatic (with a few bad sound effects in). Music to come soon
Sunday, November 14, 2010
Toil and Tests


Better modeled blob - with bizarre (and temporary) eyes.And, uh, this

Also done a few animation tests. Modeled my blob in clay, for stop motion tests
Saturday, November 6, 2010
Storybored
And here are the finished storyboards. Working on the animatic now, after painfully having scanned, resized, fixed and cropped each storyboard. Who else is as tired of them as I am?
















Sunday, October 31, 2010
Extreme Makeover: Witches' Cottage Edition
Here are some more in-depth renders of what the room is going to look like (lighting is still in the works):



It's come to my attention that creating fire in 3DS Max looks good (if done right), but takes a ridiculous amount of time. Far too long. So I have decided to do them in After Effects - at least the lesss important and prominent sparks and flames.
This test looks good, but took far too long to do:

Click on it. It's HD and looks damn good. When fire is prominent I'll do it this way. But it takes forever and a day to render.
Storyboards coming along nicely. Almost done. Soon I'll work on the animatic. I have the story all worked out and have all three witches have good parts, and one of them I might not have to render fully (although to compensate I'll have to do a frog)
Monday, October 25, 2010
Home is where the hearth is
---
I'm definitely going for the original story, of the creature being chased around the room Tom and Jerry-style. It's a nice, simple, solid story idea which I can have a lot of fun with.
Having decided that, the last few days I have spent detailing out how the cottage interior would look - having started a week or two previous. It struck me that if I am going to do a "chase" style story, then the layout of the cottage is going to be a lot more important than I thought it would be. After all, where he runs to is entirely based on how the thing is laid out.
Originally I had a long corridor leading up to the room with the chimney and cauldron, lined with bookshelves for things to be knocked over, but I realised that wouldn't work, and if it had nowhere really to go except forward and back, the witch could catch it within seconds.
Pretty boring.
So I opened up the cottage a great deal, and began sketching up where I think things should be, and the best way they'd flow. I'm going to start storyboarding soon so there's a lot to think about in a short amount of time. Here's the basic layout of the cottage. I'm also currently modeling all the furniture:



It's shaping up well. Been doing some modeling and texturing, too, on the witch, although there are very little animation points on the face and I'm going to have to re-model properly soon:

I'm definitely going for the original story, of the creature being chased around the room Tom and Jerry-style. It's a nice, simple, solid story idea which I can have a lot of fun with.
Having decided that, the last few days I have spent detailing out how the cottage interior would look - having started a week or two previous. It struck me that if I am going to do a "chase" style story, then the layout of the cottage is going to be a lot more important than I thought it would be. After all, where he runs to is entirely based on how the thing is laid out.
Originally I had a long corridor leading up to the room with the chimney and cauldron, lined with bookshelves for things to be knocked over, but I realised that wouldn't work, and if it had nowhere really to go except forward and back, the witch could catch it within seconds.
Pretty boring.So I opened up the cottage a great deal, and began sketching up where I think things should be, and the best way they'd flow. I'm going to start storyboarding soon so there's a lot to think about in a short amount of time. Here's the basic layout of the cottage. I'm also currently modeling all the furniture:



It's shaping up well. Been doing some modeling and texturing, too, on the witch, although there are very little animation points on the face and I'm going to have to re-model properly soon:

Thursday, October 21, 2010
Storystruck
.
I spent some time last week thinking of another approach to the story. While my earlier story involved a chase scene between an old crone witch and a blobbish creature created from the cauldron, I thought of another story, in which three witches are greeted by a young man who needs the witch for one reason or another.
The three compete and try to out do each other, putting in all kinds of things into the cauldron, when it eventually explodes and the roof collapses or something.
But I can't help but think it simply isn't as visual as my previous story, nor do I think I can do four human characters. While I wanted to have three witches in the other scenario, they might not have to ben fully rigged, while these witches would all have to be. I have designs ready, but I don't think this is the right way to go.
I'll give it some more thought, drawing out possibilities for both stories. I'll come to a conclusion soon
--
I spent some time last week thinking of another approach to the story. While my earlier story involved a chase scene between an old crone witch and a blobbish creature created from the cauldron, I thought of another story, in which three witches are greeted by a young man who needs the witch for one reason or another.
The three compete and try to out do each other, putting in all kinds of things into the cauldron, when it eventually explodes and the roof collapses or something.
But I can't help but think it simply isn't as visual as my previous story, nor do I think I can do four human characters. While I wanted to have three witches in the other scenario, they might not have to ben fully rigged, while these witches would all have to be. I have designs ready, but I don't think this is the right way to go.
I'll give it some more thought, drawing out possibilities for both stories. I'll come to a conclusion soon
--
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